Asymmetrical pvp horror game built inside Rec Room based on 1988's Killer Klowns From Outer Space

We dont know what they are, but we do know what they brought. Zany ray guns, ridiculous mallets, comedically strong boxing gloves, klowns have it all. Use a wacky arsenal of colorful yet deadly toys to capture humans in cotton candy cocoons, or beat them into a bloody pulp.
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Klowns will need to harvest most or all of the humans citizens before time runs out, all human players escape, or destroy the ships control panel.
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Klowns can respawn from death after being killed by humans to rejoin the invasion and take revenge.
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Klowns are able to repair the spaceship core if it is damaged, but must make sure it does not get completely destroyed.
In a strange, klown way, klowns are similar to humans in the sense that all of them are unique, with looks, and skills.
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There are 5 different klown types, Scout, Trapster, Tracker, Fighter, and Tank. Each klown has their own respective trick that they can use to get the jump on humans, and combine to get a CRAAAAAAAAAAAAAAZY kill.
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The Scout klown type can leap into the air for quick exploration, and is for scouting out the town before other klowns to find POI's and human objectives.
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While his brethren seek and destroy, the trapster klown type klashes and traps. The trapster can place one trap at a time, anywhere on the map. Any humans that step onto the trap will be ensnared and wrapped in a baby klown, leaving them as a helpless, easy snack.
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The Tracker klown is fast and agile, able to climb over walls to pursue fleeing humans. If humans think hiding is enough, he will shoot them to the floor with a popcorn bazooka.
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The fighter is slower than the bigger klowns, but as the saying goes, bigger doesnt always mean better. The fighter klown type is equipped with a small but powerful ray gun the quickly wraps and traps any humans who dare cross paths with this feisty little klown.
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Big and bulky but strong and healthy! The Tank klown type might be slow, but his cotton candy SMG is able to level any humans who think they can out run him with its long range and fast fire rate. If any humans do outrun his SMG, he is able to enter rage mode, boosting his movement speed for a short time. If a human runs into this absolute UNIT of a klown, they're probably mashed potatoes.

Lets hear it for the home team! The humans are not so subtly un-equipped for a klown invasion, but that doesn't mean they're helpless. There are both NPC citezens that will roam the town alongside player humans. Player humans will need to find a way to escape the town before time runs out, or collect a dead klowns hand to open up the big top spaceship.
Humans have many ways to win against the extraterrestrial threat that is the killer klowns. To complete these objectives, humans will need to explore the town and find containers to loot. Opening a container will give a random weapon, food, or escape item, or a utility item.Humans will need to work together to collect the needed items and protect their town from the klowns.

Escapes are a primary objective for human players. Escape routes are locations that take 1-3 steps to unlock or clear, after the escape is opened/cleared, humans can run across/into or interact with the escape route to successfully escape the klown invaders.

If humans are able to kill and klown, they can pick up its hand and bring it to the big top to disable the ray conex. Once deactivated, humans can enter the spaceship and save hit the control panel with melee weapons to destroy it for a victory, or save hooked up friends that are suffocating.

P.O.I's, or point of interests', are small to medium locations across the map that have items and/or loot boxes. These locations also serve as spawn points for humans, and a place to remember if you get lost.

The town of Crescent Cove contains iconic locations from the movie, such as the amusement park, debbie stones house, the police station, and more. But its not just movie locations, Harvest All Humans contains new locations and then some, ensuring that every round feels like the last 20 minutes of a killer klowns film.
News and updates:

Alpha build testing for harvest all humans has wrapped up, and beta phase is beginning! (1/22/2026)

Hush, shush, keep it down: Depending on what human class you play, harvest all humans voice tech determines how loud your voice will be in proximity chat to fit that class. (1/24/26)
More klowns, more seasons, more cocoons. There are some exciting things plan so stay tuned!
© Gooberverse Games